I had a few requests for some of the scene files from my old Particle/Scripting reel. I have been meaning to share those scenes. The files are now here (way overdue) and are free for anyone interested to look through it. Note that these were all initially made from Box #2 and Box #3. (circa 2011~) >_<
* 3ds Max Files are on version 2014 *
1. Bully Ball
This setup shows a way to dynamically animate a ball moving towards a random target. It will also change to a new target after it hits an old target.
Objects being hit also changes color.
2. Push on Hit
This one shows the boxes (forming the floor) to automatically animate upwards when it detects a ball near it.
This is dynamic simulation of a pendulum.
This is a test on using the Shape Control Subop.
In this setup, the system allowed me to instance a single object for each particle, then control each of it’s Bend, Twist and Height properties for animation. The original instanced shape object is not animated.
5. Gerstner Waves
This is a test on creating waves. The animation is created using multiple Wave Data Ops that are layered and/or mixed on top of each other. The system also uses a color vector data generated by the particles that the Particle Skinner Modifier uses to apply vertex color to the mesh.
6. Farmat’s Spiral
This is a fun test on converting the formula for generating the sunflower pattern to Data Ops.
7. Sand Pile
This is a simple setup where a light rigid body sim is used to read velocities for a denser particle system.
8. Basic Car Crash
This setup is actually not a straightforward method to do denting in PFlow. But in some cases, it can be useful. It uses some manual/timed parameters to properly get the effect. You may check the notes that I’ve scattered inside the file to see how it works.