Here are a couple more Hair Farm studies. Majority of these tests will focus more on the simulation features of the product.
The following comparisons shows how the modifier’s subdivision affects the simulation.
- The more subdivisions you add, the more softer the hair moves.
- As I did not include collisions, the simulation times where quite fast.
- Low Speed + high Period values tend to create softer hair.
- Low damping seems to show a good mix of softness an rigidness.
- Higher values tend to show unnatural initial movement (most noticeable @ 20.0)
- Mid values makes the hair bendy.
- Lower values for stiffer hair.
- Gravity compensation helps preserve the hair form throughout the simulation.
- Once you turn it off shows how the gravity takes over the motion.
- I used a Wind force spacewarp with a bit of turbulence.
- Lower values shows more of the effect of the forces.
- Higher values are more resistant to the forces.
- For this test, I used the world-space modifier HairStyle Force.
- Again, I used a Wind force spacewarp with turbulence, but for this setup the wind node was animated moving downwards.