Posted by: Jeff | 2017/02/06

Houdini FLIP History

graph.jpg

Here's an unofficial list of updates and changes made throughout the development of the FLIP Solver and FLIP Object DOPs in Houdini from H11 onwards (H15.5). Read More…

Posted by: Jeff | 2016/12/20

Floating Parameters Dialog

This is a simple XML code to move the Parameters menu outside the sub-menu “Parameters and Channels”.

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Posted by: Jeff | 2016/05/27

VFX Reel 2016

I have compiled a new reel focusing mainly on FX work from the past couple of years.

Posted by: Jeff | 2016/01/09

Vue – Star Wars Competition

Woohoo! I won 2nd Place for the Vue 3D Environment Competition. ^_^

hoth_aftermath

Cornucopia Gallery Image

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Posted by: Jeff | 2016/01/07

VFX / Generalist Reel 2015

Here’s a compilation of some of the VFX work that I did in the last couple of years.

Tools used:
3dsmax | Houdini | After Effects | Nuke | Realflow
Plugins:
Vray | PFlow | FumeFX | Afterburn | Krakatoa

Posted by: Jeff | 2015/09/20

PFlow: mParticles and ADM – Samples

PFlow: mParticles and Advanced Data Manipulation Samples

I had a few requests for some of the scene files from my old Particle/Scripting reel. I have been meaning to share those scenes. The files are now here (way overdue) and are free for anyone interested to look through it. Note that these were all initially made from Box #2 and Box #3. (circa 2011~) >_<

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Posted by: Jeff | 2013/11/18

FumeFX – Controllers

Here are some use-case examples of things that you could do with a feature in FumeFX that is probably one of the most under utilized – The Source Controllers.

Source Controllers

FumeFX Source Controllers

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Posted by: Jeff | 2013/04/12

2D Fluid Solver Examples

I added a few more examples to the PFlow 2D Fluid Solver post.
Scroll down to the Examples section to view them.
^_^

Posted by: Jeff | 2013/04/11

PFlow: Box#3 – 2D Fluid Solver

This is a small exercise to test how well Particle Flow’s Box#3 performs as a pseudo visual scripting tool.

PFlow 2D Fluid Solver

PFlow 2D Fluid Solver

I chose a Java implementation of a 2D Fluid Solver from this website:
http://www.multires.caltech.edu/teaching/demos/java/stablefluids.htm
The above link has the Java code which I converted into MaxScript code for purposes of having a data medium to compare onto.

The Java code also implements Vorticity Confinement and Bouyancy Force for stabilizing velocities and simulating rising smoke – also implemented as Box#3 operators.

The solver is mostly based on the paper published by Jos Stam. With additional improvements from Ron Fedkiw and Henrik Jensen.
Real-Time Fluid Dynamics for Games by Jos Stam

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Posted by: Jeff | 2013/03/16

Hair Farm Studies

Here are a couple more Hair Farm studies. Majority of these tests will focus more on the simulation features of the product. Read More…

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