Here's an unofficial list of updates and changes made throughout the development of the FLIP Solver and FLIP Object DOPs in Houdini from H11 onwards (H15.5). Read More…
I had a few requests for some of the scene files from my old Particle/Scripting reel. I have been meaning to share those scenes. The files are now here (way overdue) and are free for anyone interested to look through it. Note that these were all initially made from Box #2 and Box #3. (circa 2011~) >_<
This is a small exercise to test how well Particle Flow’s Box#3 performs as a pseudo visual scripting tool.
I chose a Java implementation of a 2D Fluid Solver from this website:
The above link has the Java code which I converted into MaxScript code for purposes of having a data medium to compare onto.
The Java code also implements Vorticity Confinement and Bouyancy Force for stabilizing velocities and simulating rising smoke – also implemented as Box#3 operators.
The solver is mostly based on the paper published by Jos Stam. With additional improvements from Ron Fedkiw and Henrik Jensen.
Real-Time Fluid Dynamics for Games by Jos Stam