This one deals with the relationship between the Vorticity and the Grid Spacing.
Quote from the FumeFX 1.2 help file:
Vorticity - This parameter is very useful for coarse grids, where simulations lack detail. When you increase grid detail then the need for vorticity is lowered, since the simulation itself will result in more detail. Higher vorticity will increase the number and strength of small vortices in the fluid.
Spacing - This parameter directly affects the detail level in your simulation. Type in or use the spinner to set the spacing of the voxel-based grid. The chosen value defines voxel size; smaller voxel size allows for more voxels in simulation, which produces greater detail.
Notes:
- It can be clearly seen that with very coarse grids (large values), adding Vorticity can drastically change the fluid.
- I also noticed that 0.5 Vorticity gives the highest simulation time, and 1.0 Vorticity the lowest. Here is a graph representing the time curve:



Interesting – I thought the more vorticity, the higher sim time
Nice findings!
By: Hristo Velev on 2010/02/26
at 7:03 pm
Nice work. This has been something I’ve been meaning to get to for about 2 years. Thanks for all the hard work setting this up – please do more!
Mike
By: Mike Kelleher on 2010/04/22
at 10:38 am
Thanks Jeff, great findings caught your stuff from Vimeo.
By: Timothy on 2010/05/14
at 6:02 pm
Nice…!
thanks
By: Jay on 2010/07/15
at 10:37 pm
thx jeff for this information !
if u hv a few time can u help me to fix some trouble
here the link
http://forums.cgsociety.org/showthread.php?f=6&t=904054
By: b.aboubakr on 2010/07/26
at 10:08 am
Thanks for this.
Cheers
By: Vitor Teixeira on 2010/09/17
at 3:39 am
thanks for ur share^^
By: LinusVFX on 2012/02/07
at 9:25 pm