Posted by: Jeff | 2011/08/11

New Reels

Added two more reels over at my Works page.

TV Reel 2011
Japan Reel 2011

Posted by: Jeff | 2011/07/07

Reel/Works

Added an additional page to the blog. That’s where I’ll be posting mostly some of my old/past works.

http://limjeff.wordpress.com/works/

Posted by: Jeff | 2011/03/06

FumeFX – Crawling Smoke

Largely inspired by the work done in the movie 2012, I did some tests on how some FumeFX (1.x) parameters would affect a crawling smoke simulation.


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Posted by: Jeff | 2010/02/26

FumeFX – Vorticity and Grid Spacing

This one deals with the relationship between the Vorticity and the Grid Spacing.

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Posted by: Jeff | 2010/02/23

FumeFX – Cubic Interpolation

Here is another comparison study for the Advection Stride and Vorticity when set against the Cubic Interpolation parameter.

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Posted by: Jeff | 2010/02/11

FumeFX – Partitioning

In some rare cases, dividing a fumeFX grid into separate parts can help create a bigger simulation area. This entry will discuss a script called the FumeFX Partitioner to tackle this task.

Normal Grid / Partitioned Grid

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Posted by: Jeff | 2010/01/15

MaxScript: Select All PF Nodes

This script will select all related particle flow nodes in the scene.

macroScript Select_PF_Nodes
category:"Particle Flow"
buttonText:"Select PF Nodes"
tooltip:"Select PF Nodes"
(
pf_sources = for i in $* where (i.classid)[1] == 1345457306 collect i
pf_events = for i in $* where (i.classid)[2] == 515064576 collect i
pf_actions = for i in $* where (i.classid)[2] == 515064320 collect i
deselect $*
selectmore pf_sources
selectmore pf_events
selectmore pf_actions
)

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Posted by: Jeff | 2010/01/14

MaxScript: Clear/Delete all Materials

The first script I ever learned. Very simple, and yet extremely usefull.

$*.material = undefined

Running the script will simply clear out and/or delete all the materials assigned to objects in the scene. It doesn’t include maps and materials that are  assigned to button parameters like the Environment Map.

Posted by: Jeff | 2010/01/14

FumeFX – Advection Stride and Vorticity

Here are some comparison studies concerning the relationship between the Advection Stride and Vorticity parameters for FumeFX.

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Posted by: Jeff | 2009/10/22

FumeFX – Large Grids

Sometimes, there are scenes that require you to have a burning, moving object.  Having so usually means you need to setup a very large grid – which then leads to very slow, memory heavy simulations.

Here are a few ways to tackle this…

(Updated: March 06, 2011 – Added methods 5 & 6)

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